Instance-boss Zaken 60/73+

Instant zone 29.01.2026

Basics

Zaken's Instance is a temporary zone (instance) for group levelling. For killing the last boss, players get experience, SP points, and a drop of clan reputation scrolls, enchant scrolls, whole equipment and crafting parts for its creation.


Entry conditions and cooldown

Old Pirate l2
Dimensional Entrance Zaken l2
  • Instance entry: Old Pirate Old Pirate Zaken's Gatekeeper in Giran's Harbor or Zaken Zaken Dimensional Entrance in Arcan City
  • Number of players in the party: 7 - 9
  • Low Zaken — Player Levels: 60 - 72
  • High Zaken — Player Levels: 73 - 85
  • Time limit: 60 minutes
  • Cooldown: 2 times a week, Wednesday and Saturday.
  • Cooldown for low and high Zaken instances are separate

To re-enter before the cooldown, use Extra Entrance Pass - Zaken 66 Level Extra Entrance Pass - Zaken 66 Level 60-72 NG or Extra Entrance Pass - Zaken 78 Level Extra Entrance Pass - Zaken 78 Level 73-85 NG , that is sold by NPC Butler Butler MW Premium Store .


Related missions

Mission Reward
Defeat Zaken Daily
Defeat Zaken to complete this mission.
The entrance to the instance zone is located in Giran Harbor.
Target List
Zaken's Secret Chest Zaken's Secret Chest NG x1
Zaken's Soul Fragment Zaken's Soul Fragment NG x1
Ivory Coin Ivory Coin NG Foundation x35

Zaken's Soul Fragment Zaken's Soul Fragment NG

Collect 20 fragments and exchange for Zaken's Cloak Zaken's Cloak HP NG at NPC Old Pirate Old Pirate Zaken's Gatekeeper . Equipping the cloak grants +150 HP.

Zaken's Chest

For completing the mission you will receive Zaken's Secret Chest Zaken's Secret Chest NG , that contains useful items:

Item Description
Damaged Zaken's Earring Damaged Zaken's Earring NG Unique personal jewellery. You can enchant it with exclusive scrolls. Safe modification is up to +3 (including). When enchanted to +10, you may exchange it for a real Zaken's Earring.
Scroll of Vanisher Scroll of Vanisher NG Personal item. Required to modify Zaken's Damaged Earring. Safe modification up to +3, maximum modification up to +10. When modifying above +3, the item disappears in case of failure.
Blessed Scroll of Vanisher Blessed Scroll of Vanisher NG Personal item. Required to modify Zaken's Damaged Earring, usable up to and including +7. If failed, the item does not disappear, and the modification level is retained.
Crystal Scroll of Vanisher Crystal Scroll of Vanisher NG Personal item. Required to modify Zaken's Damaged Earring, usable up to and including +9. If failed, the item does not disappear, and the modification level is retained.

Damaged Earring

Enchantment level Effect
0 M. Def. 45, Bleed Resistance +1%
+1 M. Def. 46, Bleed Resistance +1%
+2 M. Def. 47, Bleed Resistance +1%
+3 M. Def. 48, Bleed Resistance +1%
+4 M. Def. 51, Bleed Resistance +6%
+5 M. Def. 54, Bleed Resistance +8%
+6 M. Def. 57, Bleed Resistance +10%, Stun Resistance +4%
+7 M. Def. 60, Bleed Resistance +10%, Stun Resistance +8%, Healing power +1%
+8 M. Def. 63, Bleed Resistance +10%, Stun Resistance +12%, Healing power +2%
+9 M. Def. 66, Bleed Resistance +10%, Stun Resistance +16%, Healing power +3%
+10 Can be exchanged for a regular Zaken's Earring Zaken's Earring A in the Luxury Shop by NPC Pona Pona Collectioner

Guide

Zaken instance map

— arrangement of barrels with candles

— entrance to the stairs to the second/third floor

Group composition

  • A tank — not necessarily a knight. It can be a BD or SWS, depending on the equipment
  • Healer — Bishop or EE, depending on the gear. It is recommended to have a pet that restores mana
  • EE/SE — to help and restore the healer's mana. It is recommended to have a pet with you that fills mana
  • Buffer — when forming a group, keep in mind that all buffs, except for Club buffs, will be cancelled. PP, Warc or Over can significantly strengthen the group and help healers in an emergency situation
  • Bards — BD or SWS will reinforce the group with rhythms. Can replace the tank if necessary
  • Damage Dealers — Any class that can deal damage. The choice is at the discretion of the group leader

Instance entry

Talk to NPC Old Pirate Old Pirate Zaken's Gatekeeper in Giran Harbor to teleport into the instanced zone.

After entering, all buffs, except the Club, will be cancelled. If you don't have a club card, you can buff your character with Sweet Fruit Cocktail Sweet Fruit Cocktail Physical Buffs NG and Fresh Fruit Cocktail Fresh Fruit Cocktail Magical Buffs NG (sold by Butler) or add a PP, Warc or Over to your party.

Searching for the boss

The interior of Zaken's ship consists of 3 identical floors. The boss is in one of the rooms in a state of invisibility. At this moment he is not aggressive.

There are two ways to find Zaken.

Method 1 — Classic. There are barrels with candles in the paths between the rooms. Light the candles to check for Zaken in the next room. If the candle lights up red, the boss is not nearby. If it lights up blue, that means the boss is in one of the adjacent rooms. Light 4 blue candles to bring Zaken out of invisibility. This method is inconvenient because when you light red candles, monsters spawn that interrupt the search.

Zaken's candle L2

Method 2 — Lifehack. Players have found that invisible Zaken takes damage from area-of-effect abilities while remaining neutral to the attacker. Use area-of-effect abilities in rooms until you see in the system chat that Zaken has taken damage. Once you have detected the boss, light candles in the adjacent corridors to bring Zaken out of invisibility.

Boss fight

Zaken instance L2

After removing invisibility, Zaken becomes aggressive. Before lighting the last candle, move the entire group into the corridor to prepare for the fight so the tank can gain aggro without interference.

Along with Zaken, 4 monsters will come out of invisibility. First of all, get rid of them so that they do not kill pets and do not touch supports.

The boss fight is not difficult. Zaken will occasionally use a powerful attack Dual Attack Dual Attack Lv. 1 and apply a hold effect to party members.

If you run out of time or the entire group dies, you can re-enter the instance after the time zone closes (10 minutes).


SA levelling

10 → 11 11 → 12 12 → 13 13 → 14 14 → 15 15 → 16 16 → 17 17 → 18
Zaken Zaken Pirate Captain Lv. 66 7.5% 5% 0% 0% 0% 0% 0% 0%
Zaken Zaken Pirate Captain Lv. 78 10% 7.5% 5% 3.5% 2.5% 0% 0% 0%

Experience

Experience for killing Zaken in the instance is constant for each group member, which means it doesn't matter how many of you there are — 5 or 9, each player will receive the same amount of experience.

Pets gain experience without a level difference penalty between the owner and the pet.

Base EXP for killing Zaken Zaken Pirate Captain Lv. 66 — 2 560 000 EXP.

Base EXP for killing Zaken Zaken Pirate Captain Lv. 78 — 3 500 000 EXP.

Base EXP is multiplied by the fatigue level penalty, bonus from Rune of Experience and buff for achievement.

Let's calculate the experience with and without boosts, for example.

Players have completed the Zaken instance. Some of them had boosts, while others were affected by fatigue:

  • Player 1 without boosts and fatigue — received 2 560 000 EXP
  • Player 2 has the Daily Online Reward buff (+30% EXP) and the Experience Rune* (+50% EXP) — received 2 560 000 + (2 560 000 * 0.3) + (2 560 000 * 0.5) = 2 560 000 + 768 000 + 1 280 000 = 4 608 000 EXP
  • Player 3 has the Daily Online Reward* buff (+30% EXP) и 1 level fatigue (experience gained х0,1) — received 2 560 000 * 0.1 + (256 000 * 0.3) = 256 000 + 76 800 = 332 800 EXP

*Daily Online Reward — Reward for the "Daily Online" achievement.

*Experience Runes come in two types — +30% and +50%, bonuses do not stack. When using several runes, the player receives a bonus from the strongest one.


Drop

Pay attention!

Zaken's Earring Zaken's Earring A falls to the ground, as a common loot.

In the fifth season of Masterwork, the drop and experience for completing the instance became personal. After Zaken's death, each player who was near the boss will receive a chest with personal rewards and a capsule with a drop:


Can be interesting

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