Curse that temporarily reduces effectiveness of enemy's HP regeneration magic. Enchant Chance: the success rate is increased.
| Type | Активное (усиливающее) | 
| Потребляет | 124 MP | 
| Время перезарядки | 15 сек. | 
| Время действия | 120 | 
| Можно использовать на олимпиаде? | Да | 
| Трейт | trait_none | 
| Дальность применения | 600 (1100) | 
| Доступно для | Некромант Ур. 74 | 
| Curse Disease Ур. 1 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 2 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 3 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 4 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 5 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 6 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 7 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 8 | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease Ур. 9 [selected] | Curse that temporarily reduces effectiveness of enemy's HP recovery magic. | 
| Curse Disease +1 Chance | Maximizes the skill’s success rate. Success rate increases. | 
| Curse Disease +2 Chance | Success rate increases. | 
| Curse Disease +3 Chance | Success rate increases. | 
| Curse Disease +4 Chance | Success rate increases. | 
| Curse Disease +5 Chance | Success rate increases. | 
| Curse Disease +6 Chance | Success rate increases. | 
| Curse Disease +7 Chance | Success rate increases. | 
| Curse Disease +8 Chance | Success rate increases. | 
| Curse Disease +9 Chance | Success rate increases. | 
| Curse Disease +10 Chance | Success rate increases. | 
| Curse Disease +11 Chance | Success rate increases. | 
| Curse Disease +12 Chance | Success rate increases. | 
| Curse Disease +13 Chance | Success rate increases. | 
| Curse Disease +14 Chance | Success rate increases. | 
| Curse Disease +15 Chance | Success rate increases. | 
| Curse Disease +16 Chance | Success rate increases. | 
| Curse Disease +17 Chance | Success rate increases. | 
| Curse Disease +18 Chance | Success rate increases. | 
| Curse Disease +19 Chance | Success rate increases. | 
| Curse Disease +20 Chance | Success rate increases. | 
| Curse Disease +21 Chance | Success rate increases. | 
| Curse Disease +22 Chance | Success rate increases. | 
| Curse Disease +23 Chance | Success rate increases. | 
| Curse Disease +24 Chance | Success rate increases. | 
| Curse Disease +25 Chance | Success rate increases. | 
| Curse Disease +26 Chance | Success rate increases. | 
| Curse Disease +27 Chance | Success rate increases. | 
| Curse Disease +28 Chance | Success rate increases. | 
| Curse Disease +29 Chance | Success rate increases. | 
| Curse Disease +30 Chance | Success rate increases. | 
| Curse Disease +1 Cost | Maximizes the skill's efficiency. Decreases MP consumption. | 
| Curse Disease +2 Cost | MP consumption decreases. | 
| Curse Disease +3 Cost | MP consumption decreases. | 
| Curse Disease +4 Cost | MP consumption decreases. | 
| Curse Disease +5 Cost | MP consumption decreases. | 
| Curse Disease +6 Cost | MP consumption decreases. | 
| Curse Disease +7 Cost | MP consumption decreases. | 
| Curse Disease +8 Cost | MP consumption decreases. | 
| Curse Disease +9 Cost | MP consumption decreases. | 
| Curse Disease +10 Cost | MP consumption decreases. | 
| Curse Disease +11 Cost | MP consumption decreases. | 
| Curse Disease +12 Cost | MP consumption decreases. | 
| Curse Disease +13 Cost | MP consumption decreases. | 
| Curse Disease +14 Cost | MP consumption decreases. | 
| Curse Disease +15 Cost | MP consumption decreases. | 
| Curse Disease +16 Cost | MP consumption decreases. | 
| Curse Disease +17 Cost | MP consumption decreases. | 
| Curse Disease +18 Cost | MP consumption decreases. | 
| Curse Disease +19 Cost | MP consumption decreases. | 
| Curse Disease +20 Cost | MP consumption decreases. | 
| Curse Disease +21 Cost | MP consumption decreases. | 
| Curse Disease +22 Cost | MP consumption decreases. | 
| Curse Disease +23 Cost | MP consumption decreases. | 
| Curse Disease +24 Cost | MP consumption decreases. | 
| Curse Disease +25 Cost | MP consumption decreases. | 
| Curse Disease +26 Cost | MP consumption decreases. | 
| Curse Disease +27 Cost | MP consumption decreases. | 
| Curse Disease +28 Cost | MP consumption decreases. | 
| Curse Disease +29 Cost | MP consumption decreases. | 
| Curse Disease +30 Cost | MP consumption decreases. |